A couple of weeks ago Fantasy Flight Games announced their third wave of ships for the Star Wars X-Wing Miniatures Game. A couple of these I expected but the other two I was a little surprised by.
First off, we round out the original trilogy fighters with the B-Wing and the Tie Bomber. Both of these are the biggest fighters each side sports and it looks like each comes with a variety of support weapons. The Tie Bomber looks pretty versatile with both a two firepower and two maneuver and can take some serious damage with six hull. The B-Wing isn’t very maneurvable but packs a three firepower and can take even more damage with three hull and an impressive five shield.
The other two ships were a little surprising. There’s the Lambda-Class Shuttle (which I didn’t even know had weapons) and the HWK-290 (which I don’t know too much about) both of which are being billed as support ships. The Shuttle packs some serious firepower and can take a ton of damage (the same as the Slave-1 if memory serves me). I don’t know much about the HWK-290 other than it was Kyle Katarn’s ship. It’s a lighter ship without much firepower but from what I could make out, some of the abilities are interesting (like Kyle Katarn, who can pass on a focus token to someone else).
If you want the run down, here’s the release from Fantasy Flight. To date, we have all of the expansions except for the Tie Interceptor and the A-Wing. Those two ran out quick but I checked the calendar and they’re coming out with more soon. We’ve done one battle with the Millenium Falcon but haven’t used the Slave-1 yet. If you’re buying, make sure you buy more Tie Fighters. The Imperial ships in just about every category are lighter than the Rebels so you almost always need more. Just to match up, I needed two Tie Fighters and a Tie Advanced to take on the Falcon and still lost pretty handily.
And one last thing, a future product is the Starfield Game Tile Kit so if you’re sick of playing on a blank table, you’re going to like this.
It’s my son’s birthday which means more games. The big game I picked up for him this year was War of The Ring 2nd Edition and I had a chance to flip through the rules last night and here are my initial thoughts.
The rule book is pretty thick but it’s not too crazy because there are a lot of pictures and examples. It’s put together well and the game looks like a lot of fun. You have the army aspect to the game but then each side has characters (or for the Dark Lord, minions) that also add an extra element to the game. Sauron’s side has a lot of military might but the good guys have the Ring-Bearer and the fellowship to even things out.
The game is driven by action dice. Each turn, the players roll their dice to see which actions they can take. Sauron can allocate dice before rolling to looking for the ring. Then within each roll, the player have a choice or three to do. For example if you roll the “army action” you can either move two armies, attack with one, or use a military oriented card.
Speaking of cards, they play a big role as well. You can use them to bring in reinforcements, help you in battles or use them to activate nations to help in your war effort. There’s also a very light diplomatic angle to the game as well because not all armies are willing to fight for your cause right off the bat.
One of the knocks of the game is that there’s too much randomness. Combat is random (determined by dice) and even which actions you can take are random based on the roll at the beginning of the turn. I’m curious to see how that plays out because on the one side, I can see a person getting good roles early having a distince advantage but on the other hand, it also lends itself to more replayability.
The game looks fun. In fact if we have a rainy day this summer, my son wants to have a Lord of the Rings day where we play Middle Earth Quest which leads into the events of Lord of the Rings then play War of the Ring to play out what actually happened during the books. Look for more on this game soon as we get into the game more.